1·Here, we will see how to find information on all the supported config object types and their attributes.
这里,我们将了解一下如何查找所有支持的配置对象类型及其属性的信息。
2·Since it returns an array of config objects, you should always check the length of the returned array.
由于它返回一个配置对象数组,因此您总是要检查返回的数组的长度。
3·Keeping all the information about clients in one place is much easier than synchronizing and duplicating config files.
将这些客户机的信息保存在某个地方要比同步并复制配置文件容易得多。
4·Sometimes, you need to know where to find the config files for your new game.
有时,你需要知道到哪里能找到你的新游戏的配置文件。
5·There are lots of systems that follow this pattern, where you write some modules / components in source code then describe how they are connected using an external config file.
许多系统都遵循这种模式,在这些系统中,你编写一些模块/组件,然后通过一个外部配置文件定义他们之间的连接。