1·Today we’ll have a look at a hadron collider of the Nuclear Physics Institute in Novosibirsk.
今天让我们来看一看位于新西伯利亚市核物理研究所的强子对撞机。
2·She wondered what would happen if she used music composition software to turn data from the collider into sound.
她很想知道如果用音乐作曲软件来改变对撞机产生的声音,那将听起来是个什么样子。
3·AEB-1 was the first collider where beams circulated and collided with one another in the vertical plane.
AEB - 1是第一台实现电子束循环并使之在垂直面上互相碰撞的对撞机。
4·Proton beams are zipping around the world's largest particle collider after more than a year of repairs.
经过一年多的修整后,质子束流又开始在世界最大的粒子对撞机快速前进了。
5·Beyond the new collider's scientific potential, its inaugural run also represents a homecoming of sorts for physics in Europe.
超过新对撞机的科学潜力,它的开张运行也代表了各种类型物理的欧洲回归。
1·Make sure your GameObject has a Collider Component attached to it.
确保你的游戏对象有一个碰撞器组件连接到它。
2·This will offset the Capsule Collider in world space, and won't affect how the Character pivots.
该值决定胶囊碰撞器在世界空间中的位置,并不影响角色的行动。
3·In the above picture, the environment has a Mesh Collider attached.
上图中,环境附加了一个网格碰撞器。
4·For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Collider without a Rigidbody.
比如,如果有一个活动的平台并想在上面放一些刚体盒子,那就应该设置平台为运动学刚体而不仅是不加刚体的碰撞器。
5·This object can be used for circumstances in which you would normally want a Static Collider to send a trigger event.
这类对象可以用于你通常希望用静态碰撞器发出触发事件的情形下。