1·Figure 11 shows the texture mapping with different options.
图11展示了使用不同选项的纹理映射效果。
2·Texture Mosaic technology based on partial texture mapping.
基于分块映射的纹理拼接技术。
3·Ultimate hair style is formed after rendering and texture mapping.
最后通过渲染,加以纹理贴图生成最终的发型。
4·An approach of texture mapping based on triangulation is presented.
提出一种基于三角划分的纹理映射算法。
5·The skill of texture mapping is often used to describe the color texture.
纹理映射技术是描述颜色纹理最常用的方法。
6·And before we get into the code we should discuss how texture mapping works.
开始代码前,我们先讨论下纹理映射的工作原理。
7·Accurate texture mapping is a key factor for reconstructing visually realistic models.
精确的纹理映射是体现模型视觉真实感的关键因素。
8·The paper also introduces the application and effect of texture mapping in 3D game engine.
介绍了纹理映射技术在三维游戏引擎中的应用及作用。
9·The applications in the texture mapping using personalized fractal patterns are becoming popular.
利用分形理论生成的个性化分形图案在纹理贴图中的应用比较广泛。
10·This is the source of the four OSG Getting Started Guide, the contents of texture mapping and rendering.
这是OSG入门指南源码之四,内容有纹理映射和渲染等。