1·How to pass textures to DirectX 9 pixel shader?
如何通过纹理举9像素着色器吗?
2·The texture can now be sampled in the pixel shader.
然后像素着色器就可以对其进行采样了。
3·If possible simplify your pixel shaders by moving code to vertex shader.
如果可能,为了简化你的像素着色器,把代码移动到顶点着色器中。
4·Is the distinction between vertex and pixel shader necessary or even beneficial?
顶点和像素着色器是必要的甚至是有益的区别?
5·The pixel shader computes a ray from the eye to the pixel being drawn on the quad.
像素着色起计算从眼睛到被画矩形的光线。
6·Gets the maximum number of instruction slots supported by the specified pixel shader version.
取得值,这个值指出是否支援指定的像素著色器版本。
7·Pixel shader a pixel shader is a graphics processing function that calculates effects on a per-pixel basis.
像素着色器像素着色器是按像素计算效果的图形处理功能。
8·This is fast, efficient, and can produce very detailed effects while freeing up pixel shader resources for other USES.
这是一种快速、有效的方案,而且还可以产生非常细微的图像效果,并解放像素着色器资源以供他用。
9·Gets a value that indicates whether the specified pixel shader version can be rendered in software on the current system.
取得值,这个值指出是否支援指定的像素著色器版本。
10·The main process is as follows. The particles are handled in the same manner as in the 2D technique until they reach the pixel shader.
主要的过程如下所示,粒子像2D技术那样被处理直到他们用上像素着色器。